The new song additions, beginning in 0.9a, have given the game a special personality. SSF2 would not be the same without the distinct remixes that play as you battle it out. We have many more where that came from as well. For the upcoming Beta release, some fanfares have been reprised, including a familiar sound, here: Brawl and Melee have been updated from their originally orchestrated versions, and are now unique to the game. To make SSF2 feel more unique and vibrant, victory fanfares from Super Smash Bros. For example, the upcoming demo will feature a custom voice for Isaac, a first for SSF2! Some of this work has been followed up by L0Z741, a new member with lots of creativity and a sharp ear.ĭefeating your opponents wouldn’t be feel anywhere near as great without the glorious victorious musical piece unique to your character at the end of a match, so victory fanfares are key to the Smash ambiance. For that reason, many of the older outsourced sounds and voices have been replaced with the Audio team’s material, and newcomer’s voices have also been made from scratch. Would Captain Falcon be as iconic without being able to hear the “Falconnnnnn PUUUNCH!” when you throw out a neutral special? We’ve taken great care when it comes to making sure the sound effects of the game retain a high standard of quality. Without sound, the game would have no impact. More recently, the team has expanded and with each new member contributing their unique styles, we’ve found the sound direction of the game to be shaping up quite nicely! Since then, music developers have come and gone, contributing to pieces found in demos as recently as version 0.9b. Early renditions of songs were generally well accepted, some even being endorsed by the OverClocked ReMix guys at APEX. Beginning with 3 particular members, the music crew began rendering unique remixes. Sound effects were very non-standardized and musical pieces were outsourced. In order to improve the game, music and sound have been continuously upgraded over the years, and Beta is no exception!īack during the development of version 0.8, there was no distinct audio team. Watching a film or playing a game without sound is not a particularly thrilling experience by modern standards. You might find that emotions aren’t the same when audio is muted. Try to picture such a gruesome event without sound! Does this seem as invigorating to you? It seems to fall flat, if you asked me. Now, try to imagine this same scenario lacking dynamic music, sound effects, and screaming voices. He struggles for freedom, but his efforts are to no avail and he is gobbled up. The monster is growling, you can hear the man’s whimpers as he attempts to free himself of the evil beast’s clutches. I have been granted the fortunate opportunity to share some new and exciting elements regarding SSF2 Beta.īefore that, let’s play a game: I want you to imagine a horror film where a man is about to have his arms torn from his body by an evil creature. Hello and welcome, everyone! I am ASF, a veteran member of the Audio Department who is passionately dedicated to Super Smash Flash 2 production.
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